Sekiro: Shadows Die Twice is an exacting game, one that demands both more and less of you than the other titles in From Software's illustrious pedigree.
It's taken time, but The Muse and I have come to terms. There will still be new universes, yes, but they will come after we've finished the stories to tell in the universes we already have. At least to a good stopping point.
Calling in assignments, directing missions, and helping advise bigger operations across the globe, Celice filled her days with work advancing the Paragon mission while her nights and weekends gathered dust
Last week, I discussed some of the positives and negatives of Amazon's A+ content feature. I'm still fiddling with it (almost as a hobby of its own at this point) and wanted to drop an example here just for folks to look at.
There seem to be several immutable laws of Westerns. One, that there will be shots of wide desert horizons, sage brush scattered amid the dust. Two, that there will be wide-brimmed hats and horses. Three, that, by God, there will be violence.